Design by Sébastien Dujardin
Published by Pearl Games
2 – 4 Players, 1 ½ hours
Review by Greg J. Schloesser
Read this description from the box of Deus:
“As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities, and construct buildings in order to exploit natural resources and establish trade routes.”
Does this sound like the description for just about every civilization building game you have ever played? Admitted, yes it does. However, please do not let this deter you from giving Deus a go, as it has some very unique mechanisms, including card play that is quite clever and fun.
Deus by designer Sébastien Dujardin and published by Pearl Games (Troyes, Tournay, La Granja) is a civilization building game that combines intriguing card play and a modular board. As described above, the familiar trappings of civilization building games are present. Fortunately, however, the game sheds the usual 4+ hours required play time of many other games in the genre, playing to completion in about 90 minutes or so.
The central board is formed by placing a number of hexagon-type tiles in a roughly circular pattern. The number of tiles used is dependent upon the number of players. Each tile is divided into seven different territories, each of which depicts a terrain type (mountains, fields, forests, swamps or water), as well as one barbarian village per tile. Each terrain type (except water and the barbarian villages) produces a specific type of resource, which will be collected when the appropriate cards are played.